<?xml version="1.0" encoding="UTF-8"?><xml><records><record><source-app name="Biblio" version="7.x">Drupal-Biblio</source-app><ref-type>10</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Yuliyan Tsonev</style></author><author><style face="normal" font="default" size="100%">Milen Sotirov</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">Gamification in Education as a Way for Improving Student Knowledge and Productivity</style></title><secondary-title><style face="normal" font="default" size="100%">11th International Scientific Conference &quot;Digital Economy and Blockchain Technologies&quot;</style></secondary-title></titles><dates><year><style  face="normal" font="default" size="100%">2018</style></year></dates><pub-location><style face="normal" font="default" size="100%">Varna</style></pub-location><pages><style face="normal" font="default" size="100%">445-452</style></pages><language><style face="normal" font="default" size="100%">eng</style></language></record></records></xml>