<?xml version="1.0" encoding="UTF-8"?><xml><records><record><source-app name="Biblio" version="7.x">Drupal-Biblio</source-app><ref-type>17</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Juliana Karakaneva</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">Game Theoretical Modeling for Planning and Decision-Making</style></title><secondary-title><style face="normal" font="default" size="100%">Information &amp; Security: An International Journal</style></secondary-title></titles><dates><year><style  face="normal" font="default" size="100%">2003</style></year><pub-dates><date><style  face="normal" font="default" size="100%">2003</style></date></pub-dates></dates><volume><style face="normal" font="default" size="100%">12</style></volume><pages><style face="normal" font="default" size="100%">208-224</style></pages><isbn><style face="normal" font="default" size="100%">1311-1493</style></isbn><language><style face="normal" font="default" size="100%">eng</style></language><abstract><style face="normal" font="default" size="100%">This paper describes the application of game theory methods to the modelling of real conflict situations. The author explains that game theory models enable the accurate modelling of planning and decision-making processes and assist in the optimal allocation of forces and equipment in military operations planning.</style></abstract><issue><style face="normal" font="default" size="100%">2</style></issue></record></records></xml>