<?xml version="1.0" encoding="UTF-8"?><xml><records><record><source-app name="Biblio" version="7.x">Drupal-Biblio</source-app><ref-type>10</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Ahmed Sayed Ahmed</style></author><author><style face="normal" font="default" size="100%">Mohammad Moallemi</style></author><author><style face="normal" font="default" size="100%">Gabriel Wainer</style></author><author><style face="normal" font="default" size="100%">Samy Mahmoud</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">VCELL: a 3D real-time visual simulation in support of combat</style></title><secondary-title><style face="normal" font="default" size="100%">SCSC '11 Proceedings of the 2011 Summer Computer Simulation Conference</style></secondary-title></titles><dates><year><style  face="normal" font="default" size="100%">2011</style></year><pub-dates><date><style  face="normal" font="default" size="100%">2011-06-27</style></date></pub-dates></dates><edition><style face="normal" font="default" size="100%">Peter G Kropf</style></edition><language><style face="normal" font="default" size="100%">eng</style></language><abstract><style face="normal" font="default" size="100%">&lt;p&gt;&lt;span style=&quot;background-color:rgb(255, 255, 255); color:rgb(0, 0, 0); font-family:verdana,arial,helvetica,sans-serif&quot;&gt;We present the development of a 3D real-time visual Cellular Agent model (VCELL). VCELL is used for simulating land combat and is collaboratively modeled using a cellular agent model based on the Cell-DEVS formalism and an advanced immersive environment based on a 3D real-time visual simulation. VCELL is used to enhance and improve the random selection caused by movement algorithms of Agent-based distillation (ABD). The model includes a highly modular collection of software packages designed to facilitate the development of device-independent simulation for land combat. The immersive environment is used to visualize the land combat. The simulation results of the Cell-DEVS agent model are visualized dynamically in real-time. The goal is to show how to integrate cellular modeling in a real-time platform and 3D real-time visualization as a collaboration mechanism to enhance movement algorithms in land combat. The 3D real-time visualization allows for supervisory control of the land combat activities.&lt;/span&gt;&lt;/p&gt;</style></abstract></record></records></xml>