<?xml version="1.0" encoding="UTF-8"?><xml><records><record><source-app name="Biblio" version="7.x">Drupal-Biblio</source-app><ref-type>17</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Márcia Pereira</style></author><author><style face="normal" font="default" size="100%">Effie Law</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">Learning Choices: Generating and Integrating Informal Knowledge</style></title><secondary-title><style face="normal" font="default" size="100%">Information &amp; Security: An International Journal</style></secondary-title></titles><keywords><keyword><style  face="normal" font="default" size="100%">collaborative learning</style></keyword><keyword><style  face="normal" font="default" size="100%">Informal knowledge integration</style></keyword><keyword><style  face="normal" font="default" size="100%">learning tools and activities</style></keyword><keyword><style  face="normal" font="default" size="100%">socio-constructivism</style></keyword><keyword><style  face="normal" font="default" size="100%">web-based learning</style></keyword></keywords><dates><year><style  face="normal" font="default" size="100%">2004</style></year><pub-dates><date><style  face="normal" font="default" size="100%">2004</style></date></pub-dates></dates><volume><style face="normal" font="default" size="100%">14</style></volume><pages><style face="normal" font="default" size="100%">100-109</style></pages><language><style face="normal" font="default" size="100%">eng</style></language><abstract><style face="normal" font="default" size="100%">One of the most important challenges faced by e-learning nowadays is the need to go beyond the traditional transmission models of teaching and effectively consider learners’ contributions to the learning process. This article presents the concept of a Learning Management System (LMS) named HyperChoice, which proposes to promote the integration of the ‘informal knowledge’ generated by users’ interaction with the learning environment and among themselves, making it re-usable by others. The relevance of this approach, mainly in higher education and professional training, is discussed and a model for its implementation is presented.</style></abstract></record></records></xml>